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What do you think?

Amazing updates to see for this game! Great job

una joyita

Amazing game dev :D ​i'm excited for the full version https://youtu.be/14pfRR7P06M

Here is a gameplay video of your game. Really love the graphics and the music. However, the instant death is possibly a problem which prevented me from getting further into the game.

https://youtu.be/9uqHp_K9LgQ

Game Soundtrack

3 songs

NOTE:

This version of the game is the original Game Maker Studio version. Due to various reasons, I've decided to abandon this build, and I've begun porting the game to the Godot Engine. For historical purposes, I'm keeping this build-up and calling it the Legacy version. (for more info:  https://plisken.itch.io/petal-to-the-metal/devlog/536047/long-time-no-see)

I will attempt to keep the game feel of the Godot version faithful to the GMS build, while also making adjustments that I feel are necessary. My goal, however, is unless you're comparing them side-by-side, they would seem identical. at the time of writing this (May 3, 2024) I feel as though I'm accomplishing that goal so far.  However I still have a lot of work to do and anything can happen, so we will see!

If you would like to test the Godot version of the game yourself, you can download it here. I will continue to post updates semi-frequently until the Godot build is on par with (or dare I say better?) then the Legacy build. Then development will continue from there.

PTTM is an action platformer where you take control of Lilly, a girl eager to kick robot butt!

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CONTROLS:

WASD - Walk/Crouch/Stomp

SPACE/K - Jump

J - Attack

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TIPS:

-If you press the crouch button while walking, Lilly will slide!

-Attacking in mid-air will make Lilly hover for a short time!

-Don't spam the spin kick! Lilly will get dizzy!

-Pressing the crouch button while in mid-air will make Lilly perform a stomp. Try stomping on enemies!

CREDITS

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Game created and developed by Christopher Morris

Text engine provided by friendlycosmonaut: https://friendlycosmonaut.itch.io/

Music/SFX created and produced by Christopher Morris

Some SFX provided by third parties

Sprite work: Christopher Morris

Characters design: Christopher Morris,

Concept artist:

Christopher Morris,

Reggie Anderson https://twitter.com/AlmightyAfroArt

artmedia8: https://www.fiverr.com/artmedia8

Voice Actresses: (currently working with them. I will add their credits as the roles get finished)

Lilly: Xanya Clarke (Snowlette VA)

https://www.castingcall.club/m/snowlight

Kat: Nicolle Zambrano

Youtube: https://m.youtube.com/user/IMShadow007

Twitter: https://mobile.twitter.com/ImShadow007

Venus: Alexandria Morris

https://www.castingcall.club/m/Woods%20of%20Ypres

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#adventure #retro #puzzle #other #platformer #action #flowey #scifi #shooter



teen
Mild Cartoon Violence
Mild Fantasy Violence
Animated Bloodshed
Suggestive Themes
Mild Language
Comical Shenanigans

0.0.6 is live! Had to make a few tweaks on certain things hence why it's a bit late. here are the patch notes:

https://plisken.itch.io/petal-to-the-metal/devlog/679701/godot-b…

Godot build will be updated to ver. 0.0.6 shortly! Aside from a few tweaks, this build completes Lilly's moveset!

Now I can start focusing on other game mechanics! The next goal will be adding SFX and enemy functions. Some UI stuff as well

Stay tuned!

New PTTM update should be up shortly. Almost every mechanic has been added back to Lilly's moveset by this point, with the exception of the Drilldive, which will be added in the next update.

Once that's done, Lilly will be fully functional!

Godot build update 0.0.4 is out! Change Log here:

https://plisken.itch.io/petal-to-the-metal/devlog/635245/godot-u…

Godot 0.0.3 build has been released! Been on a role recently. I'll see how long I can keep this up. Here are the patch notes:

https://plisken.itch.io/petal-to-the-metal/devlog/628561/godot-u…

Godot 0.0.2 build has been released, here are the patch notes:

https://plisken.itch.io/petal-to-the-metal/devlog/618577/patch-n…

1

Should have a new update for the Godot build soon. Nothing major, just the addition of some essential mechanics

I'll continue to drip-feed these updates until it's on par with the GM build. Until then feel free to leave some feedback in the comments!

Update: https://plisken.itch.io/petal-to-the-metal/devlog/536047/long-ti…

TLDR: Porting the game to a new engine because I don't want to pay a subscription for GMS, and I'm calling this version Legacy Ver. New engine will be Godot. Debug Mode added. Press F9 to activate it.